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Cover image for product 0470292911
Wyatt
ISBN: 978-0-470-29291-4
Paperback
416 pages
November 2008, ©2009
This is an out of stock title.
  • Description
  • Table of Contents
  • Author Information

Want to be a Dungeon Master? Get started or ramp up your skills with this fun and easy guide!

Whether you've already run a few Dungeons & Dragons® games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.

  • Keep it moving — learn to build challenging encounters, make reasonable rulings, and manage disagreements

  • Play in style — find your personal style and develop a game that plays to your strengths

  • Be adventurous — understand the parts of an adventure, how to create maps, and how to run monsters and villains

  • Risks and rewards — learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)

  • Campaign — build a campaign with exciting themes, memorable villains, and plots that keep players entranced

Open the book and find:

  • A sample adventure

  • How to improve your narration

  • How to tailor adventures for various types of players

  • Tips for running published adventures

  • Advice on building a continuing storyline

  • How to draw dungeon maps and use D&D Dungeon Tiles

  • How to create a campaign world

  • How to keep adventures challenging through the paragon and epic tiers

Wiley PLUS
Instructor-Inspired. Student-Approved.