This book will serve to provide readers with the principles and best practices in spatial audio signal processing. With contributions from leading experts in the field, the book is split into four parts and will take readers through from fundamentals to the reproduction of spatial sound, signal-dependent spatial filtering and finally, it covers applications both current and a look to future research directions.
The book focuses on applications in entertainment audio including music, home cinema, and gaming covering the capturing and reproduction of spatial sound as well as its generation, transduction, representation, transmission and perception.